Artifact Assembly. A powerful spellcaster needs help collecting components for an artifact.
Assassination Job. A patron asks the party to covertly kill an evil influential person protected by the law.
Avenge Innocent. A commoner asks the party to avenge a powerless innocent who was victimized.
Blackmailer. A desperate person approaches the party seeking freedom from anonymous blackmail.
Bond Party. A patron asks the PCs to attend a swanky party with a list of espionage objectives.
Castle Siege. A patron asks the PCs to help defend a fortress besieged by a horde of wicked foes.
City Invasion. The party is asked to invade a region military style; loot, pillage, and raze targets.
Con Artist. The party is targeted by a con artist or asked to find a con artist after he screws someone.
Court Trial. The party is asked to investigate a crime and gather evidence for an ongoing trial.
Cursed Object. The party is petitioned to help save someone from the influence of a cursed object.
Destined Child. The party is asked to protect a destined child from exploitation or threat by villians.
Dream Journey. The party has a collective dream journey due to some spiritual phenomenon.
Drug Bust. A law enforcement group asks the party’s help busting criminals peddling poison or slaves.
Escort Run. A faction asks the party to escort or transport a vulnerable subject from point A to point B.
Exorcism. A malicious spiritual force must be excised from a creature, person, location, or object.
Curse Breaking. The party is asked to help research or fulfill conditions for the removal of a curse.
Framed. One or more party members are framed, and must exonerate themselves while being hunted.
Great Race. The party must travel by conventional means from one place to another at great speed.
Haunting. The party is asked to help resolve a haunting in a location, typically with investigation.
Heist. The party must conduct a heist to steal something in difficult circumstances.
Kaiju Attack. An immensely powerful monster attacks, causing a disaster which must be alleviated.
Kidnapping. The party must either kidnap a target or recover the target of a kidnapping.
Lost In Space. The party becomes lost in a remote wilderness or other plane, and must get home.
Magic Research. A powerful spellcaster needs help completing a checklist of dangerous research tasks.
Malicious Fey. A malicious fey is going around being a douche, and the party must hunt it down.
Missing Person. The party is asked to locate a missing person in a cityscape or wilderness.
Murder Mystery. The party is asked to help solve a murder mystery with dangerous stakes.
Mystic Puzzle. The party stumbles across a strange magical puzzle, or is asked for help by a patron.
Mythic Hunt. A patron invites the party to hunt a very dangerous creature for some sort of reward.
Natural Disaster. A natural disaster occurs, and the party must run damage control or respond.
Negotiate Peace. The party is asked by a third party to negotiate peace between two warring groups.
Plague Outbreak. The party is present when a plague breaks out, and must survive the fallout.
Planar Incursion. A portal opens, releasing dangerous creatures and energies which must be stopped.
Planar Jaunt. The party is asked or invited to travel to another plane for research or looting purposes.
Political Issue. The party is asked to resolve a political problem before it turns into a disaster.
Prophesy. The party is asked to investigate, ensure, or prevent a prophecy from coming to pass.
Recruiting Job. A patron asks the party to recruit specific talent for some major undertaking.
Rescue Mission. The party must enter dangerous territory to exfiltrate endangered allies.
Rival Party. The adventurers find themselves competing with a rival adventuring group.
Ruin Exploration. The party needs to explore a ruined location and purge it of hostiles.
Scavenger Hunt. The party is given a list of esoteric or rare items they must gather for a patron.
Serial Killer. The party must hunt down a murderer who is killing people in an urban setting.
Smuggling Job. The party needs to smuggle something past the authorities, or bust smugglers.
Territory Clash. The party joins a military group to capture territory or prevent a land grab.
Tournament. The party needs to enlist in a tournament for some reason.
Trade Journey. The party delivers goods to a remote place for profit, or helps another do so.
Train Student. The party is asked to level someone else up, either for their benefit or a patron.
Treasure Map. The party obtains a map to hidden treasure and must follow it through peril.
Vampire Hunt. A patron asks the party to help rid a region of vampires prowling the night.
Zombie Outbreak. The party is exposed to an undead apocalypse scenario, and must survive.