Cantrips

Autonomics (1 action, biokinesis, fortitude)
Range: 30 feet, Duration: instant 
You cause one organic creature within range to experience an autonomic nervous response for one round: fear, adrenaline, sneezing, hiccups, spasms, etc. Alternately you can control the natural processes of your own body: heartbeat, pupil dilation, digestion, etc. If used offensively this ability can cause blindness, deafness, or stun a target for one round. 

Oculus (1 bonus action, clairsentience) 
Range: Self, Duration: concentration
You can close your eyes to perceive the world around you with psychic senses. This form of vision is 360-degree and offers darkvision to a range of 100 feet. While using this ability you have advantage on perception and empathy. 

Congeal (1 action, ectoplasmics)
Range: Touch, Duration: concentration
You manifest a single object made of glassy green ectoplasm with the hardness of steel, weighing a number of lbs up to your arete. Items with mechanical components or moving parts cannot be made unless you possess the necessary craft or tool skills to produce them by normal means. If used to create a weapon you may use your arete for the attack roll, and the weapon deals a graduating die of damage plus your arete. 

Amplify (1 reaction, metapsionics) 
Range: 30 feet, Duration: instant
As a reaction you can amplify the strength of any power or spell you notice within range. This increases the numeric potency of the effect by 1d8. 

Warp (1 reaction or bonus action, psyportation)
Range: 10 feet, Duration: instant
As a reaction you can create a subtle twist in the fabric of space to deflect incoming attacks. This increases the target's defense against that attack by your arete. If the attack misses, you may redirect its effects to another creature within range. Alternately, you can teleport up to 30 feet to a location you can see as a bonus action.

Incinerate (1 action, pyrokinesis, reflex half) 
Range: 60 feet, Duration: instant
You can hurl bolts of fire as an arete ranged attack, project a 5’ wide jet of flame, or cause a single creature or object in range to spontaneously combust. The damage of these effects is always a graduating die plus arete. Firebolts do not incur a reflex save, but the other two uses of this power do. 

Kinesis (1 action, telekinesis) 
Range: 60 feet, Duration: concentration
You can lift and manipulate a single object within range. The might and agility of this force are equal to your level plus arete. You can use this power to make a single attack by throwing or striking enemies with heavy objects. Such an attack uses your arete, and deals a graduating die plus your arete in damage. 

Telepathy (1 bonus action, telepathy)
Range: 100 feet, Duration: concentration
You can mentally communicate with any intelligent creature in range, as long as it has a language. If it does not have a language, you can communicate simple concepts. You cannot use this power to read a creature's thoughts against its will, but it does provide insight into feelings. You gain advantage on diplomacy, intimidation, and empathy.

Tier 1

Healing (1 action, biokinesis) 
Range: Touch, Duration: instant
You restore a graduating due plus arete health to a single target. 

Hypersense (1 bonus action, clairsentience) 
Range: Self, Duration: 10 minutes 
You amplify any one of your senses to inhuman levels. This can grant binocular vision, advantage on perception, blindsight out to 60 feet, the scent ability, or enhanced sense of touch.

Ectoslick (1 minute, ectoplasmics) 
Range: 60 feet, Duration: 1 minute
You create a micro-thin sheen of ectoplasm in a 5’ path up to 100’ long, or in a 20’ radius. If used to create a path of ectoplasm, it does not need to be straight. The ectoplasm is nearly frictionless, so creatures standing or moving on it will fall prone. A prone creature can use this surface as a slide can move from one edge to the other in a single move action, regardless of distance traveled. Heavy objects on this surface can be easily pushed or slid, regardless of their weight. This ability has both combat and utility applications, if used creatively. 

Quintessence (1 minute, metapsionics) 
Range: Touch, Duration: special
You collapse time from the continuum to create 1 lb of a silvery crystalline gel called quintessence. If this gel is completely molded around an inanimate object, that object becomes suspended in time and ceases to age. Violently striking or subjecting quintessence to any sort of energy attack causes it to vanish, returning it to the timestream. If more than 10 lbs of quintessence are lumped together in one mass, they vanish. Quintessence can be used to preserve objects (food, books, medicine, bodies, etc.), but it is also used to create artwork, psionic items, psi-steel, and psionic tattoo ink. 

Expansion (1 reaction, psyportation) 
Range: 100 feet, Duration: instant
You warp space, doubling the effective range of a missile attack or the radius of a power or effect. This power also negates any penalties for obscurement, cover, or long range. 

Firebending (1 action or reaction, pyrokinesis) 
Range: 60 feet, Duration: concentration
You control the movement and intensity of pre-existing unattended flame within range. You can control their direction and spread by up to 30 feet per round, extinguish them completely, or amplify their intensity and strength. You can also selectively ward spaces within this area from heat, making them safe to pass through. Alternatively, as a reaction you can use this power to dispel or counter fire-based attacks or powers with a successful arete check.  

Forcefield (1 action, telekinesis) 
Range: Self, Duration: concentration up to 10 minutes
You cloak yourself in a telekinetic shield, gaining soak equal to your arete. Damage you sustain while maintaining this field has no chance of breaking your concentration. 

Mindspy (1 bonus action, telepathy, will)
Range: Self, Duration: concentration up to 10 minutes
You can read the surface thoughts of any creature within 60 feet by focusing on it for one full round. While actively listening to a creature’s thoughts, you cannot take any other bonus actions. Creatures targeted with this ability receive an automatic subconscious will save to resist. If they succeed by 10 points or more, they become aware of the attempt. If the attempt is unsuccessful, the psion cannot try to read the creature's thoughts again for 1 hour. 

Tier 2

Rehabilitation (1 minute, biokinetics)
Range: Touch, Duration: instant
You cure one subject of disease, poison, radiation, parasites, or remove all levels of exhaustion. 

Sagacity (1 action, clairsentience) 
Range: Self, Duration: 10 minutes 
You draw knowledge from echoes in the astral plane, gaining proficiency in one skill for the duration. 

Phlogiston (1 action, ectoplasmics, reflex) 
Range: 60 feet, Duration: 1 minute
You produce boiling clouds of ectoplasmic fog in a 20’ radius. The fog cloud remains for 1 minute before fading away. The particles are luminous and slightly sticky, clinging to and exposing invisible creatures in the area. The fog is highly flammable, and if ignited it will explode in emerald flames that deal PROF graduating dice of fire damage to all creatures in the area of effect. If an open flame is present when the fog manifests, it explodes immediately. 

Cannibalize (1 action, metapsionics) 
Range: Touch, Duration: instant 
You convert your health into mystical power, cannibalizing the strength of your body to fuel your powers. Once per full rest, you can convert your level in health into energy points. Alternatively, you can touch a creature killed within the last minute to siphon ambient remnants of its life force into yourself, regaining PROF points of health. 

Coplanar (1 bonus action, psyportation) 
Range: Self, Duration: concentration up to 10 minutes 
You make yourself paradoxically two dimensional, like an impossibly thin piece of paper. Creatures can only interact with you from two directions: front or rear. You do not exist to creatures directly on either side of yourself. While in this state, you can quickly turn away from attacks or area effects to minimize their effects. Attacks against you have disadvantage, and you gain advantage on reflex saves. 

Forging (1 action, pyrokinesis, fortitude) 
Range: Touch, Duration: concentration up to 10 minutes
You can agitate the molecules in metal, heating it up to become red hot or even molten. If used against a creature wearing metal armor, it takes a graduating die of damage per round of contact on a failed save. If used on the head of a metal weapon, it deals PROF extra fire damage per blow. This power can also be used for working metal or purifying ore, without the need for a forge or fuel. 

Propulsion (1 bonus action, telekinesis)
Range: 60 feet, Duration: concentration up to 1 minute
You can amplify the speed of a creature within range by 10 x PROF. This power also amplifies the jumping distance of the target by PROF. 

Mindblast (1 action, telepathy, will half) 
Range: 60 feet, Duration: instant 
You can attack the mind of a single creature within range, dealing PROF d10’s of psychic damage. If the target fails its save it has disadvantage on attacks, saves, and skill checks on its next turn. 

Tier 3

Oakheart (1 action, biokinetics)
Range: Self, Duration: 10 minutes 
You gain your LVL x2 temporary health. If you use this ability again, the pool of health renews.

Clairvoyance (1 action, clairsentience) 
Range: Self, Duration: concentration up to 10 minutes
You can remotely perceive a spot you are familiar with, as though you were physically standing in it. The site must be one you have seen before or know the general location of. 

Ectowall (1 action, ectoplasmics) 
Range: 60 feet, Duration: concentration up to 10 minutes 
You create a wall of glittering green ectoplasm up to 50’ long and 20’ high. The wall does not need to be connected to solid ground. It can sustain your LVL x 20 points of damage before vaporizing, and has the tensile strength and consistency of steel. It can be opaque or transparent as you desire.  

Naturalize (1 minute, metapsionics, will) 
Range: 60 feet, Duration: 10 minutes
You force an extra dimensional creature fully into the plane you currently occupy, severing its connection to its plane of origin. This sickens the target and forces it to make an arete check against your power every time it wants to use an innate magical ability. If you kill a dimensional creature under the effects of this power, its spirit does not return to its plane of origin to reform. It is treated as though it died on its homeplane. 

Anchor (1 action, psyportation, will) 
Range: 60 feet, Duration: 10 minutes
You cause a creature to become dimensionally locked for the duration. During this time it cannot dimensionally travel by any means: teleportation, plane shifting, moving through portals, and similar efforts all fail. If the creature has the natural ability to move dimensionally, this ability is suppressed and it becomes sickened. 

Pyroclasm (1 action, pyrokinesis) 
Range: Touch, Duration: concentration up to 10 minutes 
You wreathe yourself in a 10’ radius aura of swirling spectral fire. Creatures entering this area or beginning their turns there suffer a graduating die plus arete points of fire damage. The aura moves with you.

Shards (1 action, telekinesis) 
Range: 60 feet, Duration: instant 
You unleash a storm of sharp shards of telekinetic force against enemies in range. You can throw PROF bolts as ranged arete attacks, dealing 1d10+PROF piercing, slashing, or crushing damage per hit. 

Suggestion (1 action, telepathy, will) 
Range: 60 feet, Duration: 10 minutes 
You plant a hypnotic suggestion into the mind of a single target in range. It must be phrased to sound reasonable, and not be suicidal or directly contrary to the targets nature or values. If the suggestion is a course of action, the target attempts to carry it out to the best of its ability within logical limits.

Tier 4

Shapeshift (1 action, biokinetics)
Range: Self, Duration: 1 hour 
You can assume the form of any humanoid or beast, ranging in size from tiny to large. Your equipment melds into your body and becomes part of your new form. You gain the base physical statistics of your new form, but all your other statistics and abilities remain the same. 

Postcognition (10 minutes, clairsentience) 
Range: Self, Duration: instant 
You can enter a meditative trance to see the future or past of your immediate surroundings. You must specify a 1 hour window of time to look at, after which you receive a flood of hazy memories and impressions relating to that window of time. You can look a number of years into the past equal to your arete. 

Formation (1 action, ectoplasmics) 
Range: 60 feet, Duration 10 minutes 
You can manifest a structure or mass of greenish steely ectoplasm, with health equal to your LVL x5. This mass can fill a space up to a 15’ radius, and be of any shape you wish. If you attempt to create buildings or vehicles, you must have the necessary skills to manufacture them normally. If the structure sustains enough damage to destroy it, it vaporizes and dissipates immediately. 

Endowment (1 minute, metapsionics) 
Range: Touch, Duration 1 hour 
You grant a “self” power to another willing creature for the duration, allowing it to use your ability with your energy pool at your level of ability. While this power is lent to another creature, you cannot use it yourself. You can reclaim your power at any range as a reaction. 

Portal (1 action, psyportation) 
Range: 10 feet, Duration: 2 rounds 
You open a 10’ diameter portal which connects to a similar portal at another location you are familiar with. The other side of the portal can appear a number of kilometers away equal to your arete. Areas warded against dimensional movement or enclosed in a ½-inch thick layer of lead are ineligible. 

Pyroclasm (1 action, pyrokinesis, reflex half) 
Range: 60 feet, Duration: concentration up to 1 minute 
You create a roiling cloud of spectral fire in a 20’ radius. This cloud deals PROF d8’s of fire damage to any creature entering or beginning its turn within, and does not spread around corners. The cloud provides heavy obscurement and destroys any missiles passing through it. On your turn you can use a bonus action to move the cloud up to 30 feet in a direction of your choosing. 

Detonate (1 action, telekinesis, reflex half) 
Range 100 feet, Duration: instant 
You can cause the ambient potential energy inside nearby matter to explode, including air. This explosion fills a 20’ radius and deals PROF d10’s of crushing damage. If cast on a free-standing non-magical object, this damage is dealt to the object first. If it is sufficient to destroy the object, the explosion then occurs and damages everything else in the radius. If not, the object is merely damaged and no explosion occurs. 

Probe (1 minute, telepathy, will) 
Range: 10 feet, Duration: concentration up to 10 minutes 
You attempt to hack into the deep thoughts and memories of a sleeping or incapacitated creature, selectively gaining hours of memories equal to your arete. Creatures targeted with this ability receive a subconscious saving throw to resist, and if successful they cannot be probed this way until the next full rest. If successful, the target can choose to “fight” the intrusion to deal PROF d10’s of psychic damage to both themselves and the probing psychic. Use of this power on an unwilling target is traumatic, and runs the risk of major psychological damage. 

Tier 5

Immovability (1 reaction, biokinetics)
Range: Self, Duration: concentration up to 10 minutes
You can make yourself completely immovable. You freeze and become rigid, during which time you cannot move or speak. In this state you are immune to non-psychic damage, and gain the same durability as a wall of force. While using this power can be done instantly, you cannot discontinue it until your turn on the following round.  

Hypercognition (1 minute, clairsentience) 
Range: Self, Duration: instant
You accelerate your thoughts to perform a powerful “divination”, using computer-like logic and masses of data processed by your subconscious mind. This divination provides you with the answer to a single problem or question you meditate upon. If there isn’t enough data for the technique to utilize, you develop a sound hypothesis instead. Certain elements of this power draw information from the astral plane to supplement your solution. 

Construct (1 action, ectoplasmics) 
Range: 60 feet, Duration: 10 minutes
You create a servitor made of hardened ectoplasm in any shape you wish, ranging from size tiny to size large. The construct has speed 40, defense 10+arete, health 6*LVL, your initiative, your saves, two attacks per round using your arete, and damage of 1d12+arete. It can travel up to 100 feet away from you before discorporating. 

Multitasking (1 bonus action, metapsionics) 
Range: Self, Duration: 10 minutes
You empower your mind to maintain concentration on two powers simultaneously for the duration. While this power is active, you cannot have your concentration disrupted by sustaining damage. You also become capable of manifesting powers requiring a standard action as a bonus action instead. This still does not allow you to manifest two powers a round. 

Teleport (1 action, psyportation)
Range: Self, Duration: instant
You teleport yourself and one other willing creature to a location on the same plane of existence that you have personally visited and studied before. This power cannot transport you into areas that are dimensionally warded or enclosed in at least ½ an inch of lead. 

Conflagrate (1 action, pyromancy, fortitude half)
Range: 60 feet, Duration: instant
You cause a number of creatures within range equal to your PROF to burst into flame, sustaining PROF d8’s of fire damage. If this damage would be sufficient to kill the target, they are reduced to ash and destroyed. 

Disintegrate (1 action, telekinesis, fortitude half) 
Range: 60 feet, Duration: instant
You reduce one freestanding object or mass of matter filling a 5’ radius to dust. If the target is a creature, it sustains your arete in d8’s of force damage. If this damage is sufficient to kill the target, it is reduced to dust. If the target is larger than the affectable area, this power disintegrates a 5’ radius mass out of its center…which is usually fatal.   

Dominate (1 action, telepathy, will) 
Range: 60 feet, Duration 10 minutes
You take control of a target’s mind, forcing it to obey you for the duration. If ordered to do something utterly inimical to its nature, the target gets an immediate save to shake the effect. Otherwise it carries out its orders to the best of its ability. Dominated targets cannot use magic or supernatural powers.

Tier 6 

Maturation (variable, biokinetics, fortitude)
Range: Touch, Duration: permanent
You artificially alter the biological age of a target. This alteration cannot change a target’s weight or underlying body structure, so it cannot reduce an adult to infancy or similar. Beyond this limitation, you can increase or decrease the target's biological age by 1 year for every 10 minutes of work. 

Metacognition (1 hour, clairsentience) 
Range: Self, Duration: instant
You tap into the universal subconscious to divine the answer to a single question. This science is mentally taxing, and cannot be attempted more than once per week. Your answer may be veiled in metaphor or symbolism, but it always contains truth. Using this power to divine information kept hidden by divine powers runs a risk of contacting those beings instead. In that case, there is a 50% chance you sustain 10d10 psychic damage and learn nothing. 

Incorporeality (1 action, ectoplasmics) 
Range: Self, Duration: 10 minutes
You become an incorporeal specter made of ectoplasm for the duration. While in this form you cannot interact with physical objects or creatures (including passing through walls), gain a fly speed equal to your foot speed, and physical attacks from non-magical weapons cannot harm you. Certain forms of energy damage (radiant, necrotic, fire, lightning, thunder, cold, force) can still harm you however. 

Timeskip (1 action, metapsionics) 
Range: Touch, Duration: instant
You can catapult yourself and/or one willing creature into the future, to a time of your choosing. You cannot determine the state of the world when you appear, so this is a measured leap of faith. You reappear in the same location you left. If this spot is filled with matter, you are shunted to the nearest available safe space. 

Planeswalk (1 action, psyportation) 
Range: Self, Duration: instant
You transport yourself and up to PROF willing creatures to another plane of existence. You appear in a safe location on the target plane, and if you have a specific location that you are familiar with in mind you can appear there. 

Firesoul (1 action, pyrokinesis) 
Range: Self, Duration: 1 hour
You transform yourself into a fire elemental of up to size huge. In this form you gain the physical statistics and innate abilities of a fire elemental of that size, including the ability to shape or manipulate fire at will.

Reconstitute (10 minutes, telekinesis) 
Range: Touch, Duration: permanent
You can restructure matter with time and effort, transforming materials of one type into another of comparable or lesser value. This means gasses can be changed into other gasses, liquids to liquids, metals to metals, and similar. You can transform 1 pound of material after 10 minutes of effort. This ability cannot be used to create organic or supernatural materials. 

Mindscaping (1 hour, telepathy, will)
Range: Touch, Duration: permanent
You can restructure the mind of a willing or incapacitated creature, changing its alignment, beliefs, and personality traits to whatever you wish. With extreme effort you can even change a creature’s identity. This alteration is permanent if the target is willing. If the target is not willing, a rejuvenate or wish spell will restore its original mind. If the target commits acts that grossly violate its ethos while altered, the restoration of its mind causes amnesia to block out the traumatic memories.