
Grayscale Sword & Sorcery— The Compendium
A searchable reference for the Grayscale Sword & Sorcery dark fantasy system. Rules, character options, spells, monsters, and gear — organized so you can find what you need at the table, not after it.
- 42+
- Reference pages
- 11
- Creature types
- 3
- Spell traditions
- d20
- Core mechanic
Start with the basics
New to Grayscale? Begin with Skill Checks and Combat to understand how the d20 resolves every action at the table.
Find what you need
Use the search bar or the sidebar to jump straight to a spell, monster trait, or item. No scrolling through a binder.
Read at a glance
Each page is summarized for table use. Mechanics, abilities, and spells preserve the original rules.
Five tomes, one system.
- Tome 017 entries
Rules
Core mechanics, checks, combat, and social play.
Skill ChecksCombat & ResistancesPerception & TravelAilments & RecoveryMoney+2 moreEnter - Tome 027 entries
Characters
Build, advance, and inhabit your hero.
Character CreationClasses & ArchetypesSkills & PerksHeroic LegaciesRetainers & Strongholds+2 moreEnter - Tome 037 entries
Magic
The arcane, the divine, the primal, and beyond.
MetaphysicsArcane SpellsDivine SpellsPrimal SpellsNumina+2 moreEnter - Tome 0413 entries
Bestiary
Monsters, their traits, and how to run them.
Monster RulesMonster TraitsBeastsCelestialsChymerics+8 moreEnter - Tome 058 entries
Equipment & Items
Gear, armor, magic, and the things adventurers covet.
GearArms & ArmorPotionsMagic WeaponsMagic Armor+3 moreEnter - Tome 06Galleries live
GM Tools
Building maps, dungeon visuals, and reference galleries for running your table. Storytelling and encounter tables to follow.
Building MapsDungeon VisualsStorytellingDeities+3 more
The d20 resolves every problem worth rolling for.
A skill check is a d20 plus your stat modifier, plus proficiency if trained, plus miscellaneous bonuses. Roll a natural one and something goes wrong. Beat the target by five and something goes right. Beat it by ten and the story bends in your favor.
Read: Skill ChecksSuccess Levels
- Nat 1
- Critical failure — something bad happens.
- Hit DC
- Success.
- DC + 5
- Critical success.
- DC + 10
- Epic success — the story bends.