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Overview

Encumbrance. Encumbrance is calculated in terms of load. Every point of load represents approximately 5 lbs, but because encumbrance is partly based on how weight is distributed over the body this is not a hard unit of measurement. Weapons, armor, and major items have a load score. Items without a load score are considered too lightweight or unobtrusive to impact a character's mobility seriously. A character's maximum load is equal to their strength score. Carrying load beyond a character’s strength score causes encumbrance, cutting foot speed in half and imposing disadvantage on might and agility-based ability checks (including initiative, attack rolls, and reflex saves).

Durability. All mundane weapons, armor, and tools have a durability score. If a weapon or tool rolls a natural 1 on an attack roll or skill check, it loses 1 durability point. When an item reaches 0 durability, it breaks. Magical weapons and armor self-repair when damaged unless sundered by extraordinary means beyond simple combat damage, so they do not suffer this effect.

Vehicles. A good vehicle provides increased cargo capacity, faster overland travel speed, and the ability to rest in shifts while moving. This is particularly important when transporting vulnerable or incapacitated people. If the vehicle is pulled by draft animals they will need to eat and sleep at some point, but magical animals (like the one conjured by the first level arcane spell steed) do not have this limitation. Some vehicles also offer partial or full cover to passengers

 

Arms. Weapons are divided into two categories: simple (tier 1) and martial (tier 2). Simple weapons can be used by any class and require minimal training. Martial weapons require specialized military training to use and are more dangerous. 

 

Armor & Shields. Armor is divided into three categories; light (tier 1), medium (tier 2), and heavy (tier 3). Light armor can be used by any class, requiring no training. Medium armor requires military training and provides a small soak value. Heavy armor is used exclusively by fighters and paladins. Wearers of heavy armor enjoy a higher soak value, cannot add their agility modifier to defense, and suffer stealth disadvantage. 

 

Range. Missile weapons have two range values. The first (smaller) number reflects short range, and the second (larger) number reflects the maximum range. Attack rolls against targets beyond close range suffer disadvantage. 

 

Weapon Qualities. Different weapons have different qualities, making some better suited to certain fighting styles or combat stats. These qualities are listed below. If a weapon has multiple damage types (slashing, piercing, crushing) the wielder can choose which ones to use when attacking. 

Weapons

Weapon Traits

Table, Traits.png

Armor

Table, Armor.png

Alchemy

Table, Alchemy.png

Vehicles

Table, Vehicles.png
Table, Weapons.png

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Why make another d20 system? Because we believe many of the existing “dominant” tabletop rulesets (which shall remain nameless) have not treated their communities very well. The companies producing these systems are out to make money, releasing endless splatbooks that cause rules bloat. Once a ruleset has devolved into an unbalanced monstrosity that only gatekeeping nerds can follow, they burn it all down and start over again. And we really don’t know about this plan; we think that maybe there ought to be a different plan that doesn’t screw people. 


Can I contribute? Absolutely. Just hop into Discord and find the appropriate category for your suggestions or ideas. We will get to them when we can. Grayscale Sword & Sorcery is a free ruleset, and rulesets cannot be copyrighted.

Add a Title

Why make another d20 system? Because we believe many of the existing “dominant” tabletop rulesets (which shall remain nameless) have not treated their communities very well. The companies producing these systems are out to make money, releasing endless splatbooks that cause rules bloat. Once a ruleset has devolved into an unbalanced monstrosity that only gatekeeping nerds can follow, they burn it all down and start over again. And we really don’t know about this plan; we think that maybe there ought to be a different plan that doesn’t screw people. 


Can I contribute? Absolutely. Just hop into Discord and find the appropriate category for your suggestions or ideas. We will get to them when we can. Grayscale Sword & Sorcery is a free ruleset, and rulesets cannot be copyrighted.

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