Grayscale Sword & Sorcery
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Celestials
Lightborn. Celestials are good-aligned spirits originating in the higher planes. In their natural state most look like sentient masses of light. When a physical presence is required, they possess and animate artificial bodies forged from otherworldly materials. Powerful constructs require equally powerful spirits to animate them. Celestial constructs take different shapes and appearances, but most are extremely beautiful. They commonly resemble suits of armor, animals, or geometric patterns made of metal, crystal, jade, or living wood.
Elusive. The rulers of the higher planes disapprove of celestials appearing openly to mortals. While this edict is not absolute, most celestials are under orders to hide their true nature unless absolutely necessary. Unlike fiends, celestials believe that directly intervening in mortal affairs diminishes free will. When a celestial needs to communicate it will typically use telepathy from hiding, send a dream vision, briefly possess a priest, etc. Fiends are the one exception to this rule. Celestials never hesitate to attack fiends that make their way into the mortal realm.
Humility. Celestials are genuinely good beings. They do not grandstand or belittle, because narcissistic behavior harms the cause of good by spreading feelings of inadequacy and resentment. Celestials understand that because they are powerful and reside in the higher planes they do not need to make morally difficult choices as often as mortals do. They are wise enough to view sins in context, valuing intentions over results. Most are mature, dutiful, and polite beings who spread the ethos of good by example rather than chastisement.
Benefactors. When dealing with the mortal world, entities from the higher planes maintain a culture of patronage and espionage. Mortal heroes serve as exemplars to the cultures they represent, acting as force multipliers in the cosmic struggle between good and evil. Celestials believe mortals should be strong enough to protect themselves on their own, not dependent on external forces for safety. A celestial that “adopts” a party of good aligned adventurers will commonly offer its patronage in the form of blessings, healing, and information.
Divinity. All celestials possess an innate knowledge of divine magic, and most are capable of casting low level divine spells. Some also practice arcane magic, becoming wizards or sorcerers. Very old celestials have had centuries or even millennia to perfect their powers, and they possess a deep knowledge of magic and the universe. The lore of the higher planes is vast, and celestial beings have been known to teach mortals or provide grimoires to promote the cause of good. While fiends outnumber celestials badly, the latter are usually better trained and have spent more time developing their arcane resources. Because they are less violent, more cooperative, and enjoy longer life expectancy, celestials are typically better at magic than their lower planar counterparts.
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Seraph. Seraphs resemble floating masses of light not bound into a construct body, and they are the most common type of celestial. Some are vaguely humanoid, while others resemble drifting stars or geometric shapes covered in glowing eyes and multiple sets of wings. Though rarely encountered outside the higher planes, good-aligned clerics occasionally summon them for aid.
Cherub. Cherubs are celestial spirits bound into constructs resembling animals. Those with bodies shaped like ornate quadrupeds (lion, lizard, wolf, horse, elk, certain dinosaurs, etc.) are referred to as a Komainu. Those with bodies shaped like birds are known as Garuda. Cherubs vary in size, but most are medium or large.
Deva. Devas are celestial spirits bound into humanoid bodies of polished jade or ornate suits of armor. Deva constructs are built with holes to allow strands of bright essence to emerge and act as wings, whips, or tentacles. Every Deva can utilize a weapon one size category larger than its body without penalty. These weapons seethe with radiant energy and are soul bound to the creature, vanishing when it is destroyed. When mortals imagine angels as radiant humanoids with wings and shining weapons, they are thinking of devas.
Throne. Thrones are celestials bound into constructs resembling geometric shapes. They are typically quite powerful, but concern themselves with administration and academics. A throne celestial is best thought of as a benevolent computer AI. Their frighteningly well-ordered minds make them naturally suited to tasks like engineering and mathematics, and they continuously process large amounts of data. This includes the arrival and disposition of souls. A throne celestial’s mind operates so quickly that it can usually offer a carefully considered reply the instant another creature finishes speaking. They rarely interact with humanoids because their alien mannerisms and appearances can be alarming, and because they are always working on important tasks.
Bastion. Bastions are the juggernauts of the higher planes; powerful celestials bound into huge construct bodies built explicitly for war or guardianship. They spend much of their time in torpor, waking only when summoned to do battle. They tend to be creatures of few words, though many are actually very old and wise. These creatures offer more blessings and warlock pacts to good-aligned adventurers than any other type of celestial, regarding such people as investments in the war against supernatural evil.
FAQ
Why make another d20 system? Because we believe many of the existing “dominant” tabletop rulesets (which shall remain nameless) have not treated their communities very well. The companies producing these systems are out to make money, releasing endless splatbooks that cause rules bloat. Once a ruleset has devolved into an unbalanced monstrosity that only gatekeeping nerds can follow, they burn it all down and start over again. And we really don’t know about this plan; we think that maybe there ought to be a different plan that doesn’t screw people.
Can I contribute? Absolutely. Just hop into Discord and find the appropriate category for your suggestions or ideas. We will get to them when we can. Grayscale Sword & Sorcery is a free ruleset, and rulesets cannot be copyrighted.